A thrilling top-down shooter where you play as an escaped weapons experiment robot. With no weapons of your own, you'll need to latch onto enemies using your powerful tether to steal and copy their attacks, and fight your way out of the lab.
Navigate through a series of challenging rooms, using enemy bodies as shields, and overcoming obstacles to get to the rocket outside. Featuring a unique tether mechanic, intense combat, and strategic gameplay,

At Chain's Length offers an exhilarating escape experience. Can you break free from your chains and reach the outside world? 

Controls
- WASD To Move
- Right Click to Tether to Enemies
- Left Click to Shoot (Requires active Tether Connection)
- Esc to Quit when in Game

Credits

Indigo MiProject Manager
Aaron BrownleeProgrammer
Pauline ReinacherLevel Design
Mia BeechamVFX and Audio

Download

Download
AtChainsLength.zip 38 MB

Comments

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(+2)

The game's awesome ! I'm really impressed with your submission !

The level design is really cool, the idea is cool, the game works amazing, and it's really neatly polished !

Love it

(+1)

Thank you so much for playing! It was my first time implementing 3D assets in Unity and doing any level design, so I was very glad to have the support of our lead programmer as I built the levels!

(+2)

Neat concept, works pretty well!

Would love to see some sort of dodge mechanic, or something to spice up the combat a bit. Perhaps enemies receive additional damage if they are tethered to and shot while unaware?

(+1)

Thanks for playing!

We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.

Thanks for the feedback though, definitely will consider a dodge for any future versions =)