Thank you so much for playing! It was my first time implementing 3D assets in Unity and doing any level design, so I was very glad to have the support of our lead programmer as I built the levels!
Would love to see some sort of dodge mechanic, or something to spice up the combat a bit. Perhaps enemies receive additional damage if they are tethered to and shot while unaware?
We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.
Thanks for the feedback though, definitely will consider a dodge for any future versions =)
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what engine is this ? how long did it take you to code it ? looks adorable !
The game's awesome ! I'm really impressed with your submission !
The level design is really cool, the idea is cool, the game works amazing, and it's really neatly polished !
Love it
Thank you so much for playing! It was my first time implementing 3D assets in Unity and doing any level design, so I was very glad to have the support of our lead programmer as I built the levels!
Neat concept, works pretty well!
Would love to see some sort of dodge mechanic, or something to spice up the combat a bit. Perhaps enemies receive additional damage if they are tethered to and shot while unaware?
Thanks for playing!
We had a number of Ideas like having the tether be elastic to pull the enemy to you, or having the enemy be slowed when connected, but I decided having the enemies be affected by elastic Physics while also Navigating with AI on the Navmesh was just a little more complex than I could get done properly in 48 Hours.
Thanks for the feedback though, definitely will consider a dodge for any future versions =)